VerticalSliderWidget

class VerticalSliderWidget(wrappedValue: Supplier<Double>, x: Int, y: Int, width: Int, height: Int, message: Text, valueApplier: Consumer<Double>) : ClickableWidget

A vertically oriented SliderWidget, works as one would expect a sldier widget to work, but doesn't render the slider value that needs to be done separately via the valueApplier

Author

fzzyhmstrs

Since

0.2.0

Parameters

wrappedValue

Supplier - supplier of value to display

x

Int - x position of the widget

y

Int - y position of the widget

width

Int - width of the widget

height

Int - height of the widget

message

Text - narration message for the widget; this isn't rendered

valueApplier

Consumer - accepts new user inputs

Constructors

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constructor(wrappedValue: Supplier<Double>, x: Int, y: Int, width: Int, height: Int, message: Text, valueApplier: Consumer<Double>)

Types

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object Companion

Properties

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var message: Text
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@Nullable
@get:Nullable
var tooltip: Tooltip?
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var x: Int
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var y: Int

Functions

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override fun appendNarrations(builder: NarrationMessageBuilder)
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open fun charTyped(chr: Char, modifiers: Int): Boolean
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open override fun forEachChild(consumer: Consumer<ClickableWidget>)
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open fun getBottom(): Int
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@Nullable
open fun getFocusedPath(): GuiNavigationPath?
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open override fun getHeight(): Int
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open override fun getNavigationFocus(): ScreenRect
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@Nullable
open override fun getNavigationPath(navigation: GuiNavigation): GuiNavigationPath?
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open fun getRight(): Int
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open override fun getType(): Selectable.SelectionType
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open override fun getWidth(): Int
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open fun isHovered(): Boolean
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open override fun isMouseOver(mouseX: Double, mouseY: Double): Boolean
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open override fun isNarratable(): Boolean
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open fun isSelected(): Boolean
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open override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
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open fun keyReleased(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
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open override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean
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open override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean
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open fun mouseMoved(mouseX: Double, mouseY: Double)
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open override fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean
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open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
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open override fun onClick(mouseX: Double, mouseY: Double)
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open override fun onRelease(mouseX: Double, mouseY: Double)
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open override fun playDownSound(soundManager: SoundManager?)
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override fun render(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float)
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open fun setAlpha(alpha: Float)
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open fun setDimensions(width: Int, height: Int)
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open fun setDimensionsAndPosition(width: Int, height: Int, x: Int, y: Int)
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open override fun setFocused(focused: Boolean)
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open fun setHeight(height: Int)
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open fun setPosition(x: Int, y: Int)
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open fun setTooltipDelay(delay: Int)
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open fun setWidth(width: Int)